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FarLightZ

46
Posts
3
Following
A member registered Aug 08, 2021

Recent community posts

I liked the atmosphere but I got lost pretty soon ;D. Some monsters also seemed to be a bit broken so I just passed them by easily. As soon as I got far enough I lost any kind of track to return back and then I got slayed by a monster who was accidantally crossing the coridor lol. Thanks for the game demo anyway! That was pure interest and curiosity!

 

That was a hella hard thing for me to play - I instantly become blind at that kinda puzzles. Everything seems to be working fine except for 60 frames per second. I know, it's unity but I think it is possible to run this game at higher frame rate. Thanks for your vision of the game!

An awesome beginning for Demo! Gonna be looking forward for the full game! 

That was awesome! The constantly increasing anxiety, steps, shadows. This game is great because it makes you play with your own imagination and it's really something new. Beautiful work. 

I really enjoyed the game! The tension and screamers were really nice! The atmosphere of the abandoned building was done greatly. I really wanna see what happens next.

👍✨

I liked the game. It's turned out to be. again, more thriller than horror cause the only thing that was trully scaring me was the atmosphere and it was not bad!

B.T.W. Idk if the bunker we had just gone from should be in the end of the game, you might wanna remove it?

It was a pleasure to play such a game! Everything is totally cool and beautiful. Maybe the gameplay itself should be a bit developed to be more functional: We may have more things to do, like, yes, you got the tension that is going throughout the night, but It would be also interesting to see some rapid change in the gameplay from aiming to monsters' heads to almost getting fallen out of the window which would require fast pressing a button to get back in, idk. I just like to imagine about some things that might sound good but don't look good! Great work, anyway! 

It took me almost 90 minutes to get to the helicopter part and... I couldn't beat that, I was about to break my monitor after finding out that I have to destroy all 4 parts of the helicopter while TRYING TO AIM AT THE LAST TWO WITH THE HOOK... Man, you say that you were able to compete the game under 14 minutes... You are a beast, I have no words. This is harder than "Getting over it" and "Only up" if they were united into one game... 

I don't really know wthat to say. The game was a bit rapid, like I didn't even have enough time to get jumpscared or something like that. Though the fisrt jumpscare was brilliant, everything else a bit ruined the whole picture... How the hell is the Pennywise connected to the game? How is the Pripyat' connected to the game? The year 1997? A lot of details that made no sense in the game itself (Probably just for the setting - but I did need some kind of confirmation besides soviet flats) - I didn't need none of that information throughout the game. Ghost girl model was good - no doubts, but everything else? There are thousands game like that one and you could've just added some little details to make this one a masterpiece: notes on the floors to get the player deeper in the plot of the game which go scarier with each of them. More stranger sfx sounds with different volume, like a loud breathing behind the player. A total darkness with a small light somewhere on the last floor would be a nice comrassion of just a light and a life saving light just like for a moth. The last room was cool but the atmosphere there was lost as well. You illuminated that chair - however the rest of the room was not in the dark! Just imagine entering a totally dark room with the only chair around red-glowing/blinking signs "Kill/Death/Blood etc" and with a pressure ambient of low bass!! That's pure fear, man!!

I want to tell you one thing, dear developer. Everything I have written above is not to insult you. I am being that critical not because the game was not good, but because the game was this good, that those little details that hadn't been added (If they had been aded) could've made the game brilliant! I wish you all the best and I'm certainly gonna be looking forward to new additions and features!


Certainly mate! This is really interesting to find games with ps1 graphics which are not totally horror, very nice, keep it up!

I liked that the game was again more thriller than horror! Relaistic and scary, very nice.

The game turned out to be a very good thriller with some nice puzzles (I expected the street lights thing to be tougher though). Screamer's moments could be scarier with some audio/visual corrections for the moment of his appearance, so I'll be waiting for some new features! Good luck and all the best to the developer!


Thanks for the game! Didn't manage to see the evil bro himself but kinda liked the game. Were some glitches with optimiztions and etc but Idk. I think it was okay for a game made with unity.

It was truly the best atmosphere I've ever felt in games recently. Thank you! That's what I love, no screamers to scare you - player's imagination works 100 times better.

No problem bro ✨

Yeah, thank you! Sounds interesting. Will be trying hard difficulty today >:). By the way, talking about difficulty - you better change word "diffulty" to "difficulty" anyway. :D

As I said, cool and exciting but motions seem not to be visible on cameras, unfortunately. I'm sure this is going to be fixed so, this project is beautiful anyway!

🧡🧡🧡

It was unbelievably beautiful. Haven't played anything like that for a long time. Thank you for showing what pure art is!

I enjoyed the game right from the beginning. The style that had been chosen, music, it was a beautiful adventure! 10/10

I came too late to see a Hotline Miami episode, but I came in time to see guys in the walls and a Cult of Rabbit. Cool.

♡ 

I enjoyed the demo! Even if the chair swang right through a closed door, this demo was good. Gonna be waiting for the full game!


Hehe, aight

Not bad but why ammo is on the graveyard?

I kinda liked the game, but the ghosts were more annoying rather scary. If after entering the zone with a generator there was a fake "silence" before storm then music would suddenly change to more intense + some pulsing effects on the screen like heartbeat increase etc, that would've been outstanding. Keep it up - it was interesting!

10/10

Hey Lois, Hey Lois, He Lois, I gotta steam gift card hehehehehehehehehehehe

Лучшее, что я видел, за последнее время! 15/10

I don't know bro. The atmosphere kept me under pressure of fear and it was good, but when the screamer showed up - it all gone away. 

WTF bro?? Btw I liked it.

Beautiful bro, it's just beautiful.

This shit from John Carpenter's "The Thing" scared the soul out of me, thank you.